Compile your project as a native plugin (VST/AU/AAX) for macOS, Windows and Linux.
Start development with powerful building blocks like disk streaming samplers, synths, FX modules and flexible modulation system.
Create an interface with the inbuilt WYSIWYG editor, DSP with a visual programming environment and write scripts using state-of-the-art IDE features.
Assemble your plugin using drag & drop elements, use scripting for advanced customizations or dive into C++ for maximum flexibility.
Add Expansions to your plugin, use a native copy protection solution and use the HLAC compression for easy sample distribution.
Get involved with an active and dedicated community of developers that will help you out when you get stuck along the way.
HISE provides a broad range of basic audio modules: Sound generators like oscillators and samplers, modulators like envelopes and LFOs and effects such as EQs and convolution reverbs.
Various auxiliary tools such as send effects, multichannel routing matrixes, and containers with flexible hotswap-functionality help you to create almost any audio plugin architecture.
More info: Modules
With the HISE disk streaming engine and custom lossless audio codec you can create sample libraries that consume minimal memory and CPU resources. It features several modern sample library concepts such as Round Robin Groups, Lazy Loading, Dynamic Crossfades, and purgable multi-mic channels.
The Sampler is tightly coupled with the scripting engine, enabling you to dynamically control functions such as hot-swapping sample sets or changing properties of individual samples.
Every component in HISE, such as audio modules, samples, and DSP nodes, can be accessed and modified with the Scripting API. The built-in IDE tools, such as quick code navigation, breakpoints, console logging and live-variable-watch will significantly enhance your development flow.
Scriptnode is a visual programming environment within HISE that empowers you to build custom audio effects, modulators, or synthesizers using low-level DSP building blocks like delay lines or math operators. If dragging cables is not your cup of tea, you can also write DSP algorithms using a JIT compiler for a subset of C++ or import third party C++ classes.
Moreover, you can integrate DSP modules from other languages or applications, such as Faust and RNBO. Export your DSP algorithm as a static C++ class if you want to squeeze out the last CPU cycles.
More info: ScriptNode Reference
Create the interface of your plug-ins with a workflow similar to that of graphic design applications: You can create, select, and manipulate UI elements using a drag-and-drop approach, modify properties, and structure them within a nested layer architecture while being able to preview the functional UI with a single click.
Additionally, HISE's scripting engine is constantly accessible, allowing you to customize any behavior, appearance, or property of the UI.
There is a vast amount of information available if you need to learn more about HISE. During development, these three places of information will become very important, so make sure you check them out properly.
Dive into the Documentation to learn more about HISE, read up on specific topics and take a look at the full reference API.
On the HISE Forum you can find a vibrant community of developers which are eager to help you out if you can't find the answer in the existing 7000+ topics.
If you want to explore how a plugin is made in HISE, feel free to check out the repository of these open source projects. Note that for some of the third party projects you will have to contact the vendor to get the samples as they are usually not part of the repository.
A very thorougly sampled woodwinds library by Libre Wave with emphasis on realtime playability.
The CollaB3 organ is a collaboration of various HISE developers and features a detailed reproduction of noises, clicks, leakage, rotary speaker and tonewheel. Also chorus and reverb are included..
There are multiple open source projects made with HISE available at Orchestools that cover a broad range of sounds using CC licensed samples.
REACH is modern creative Reverb that is made for synthetic sound sources made by Sinus Labs.
Explore hundreds of instruments with unlimited flexibility. 500+ instruments with multiple Round Robin variations and up to eight dynamic layers. Play them as fully customizable loops or deep sampled library.
by Lunacy Audio
An award-winning virtual instrument, CUBE brings endless inspiration to modern electronic, hip hop, pop, and genre-bending tracks. Create stunning new sounds and take your tracks to the next level with CUBE’s creative 3D sample-morphing engine.
The Pawn Shop Comp 2.1 is a professional tool that will make a huge difference in the quality and impact of your mixes. It sounds great on any sound source and in virtually any application.
Maple shell, the most versatile sound. An absolute standard, a perfect "all around" studio drum kit for use in any music genre. The options are endless, imagination being the only limit.
by Noise Ash
High-performance British style analog eq unit which has a very sweet musical tone that doesn’t sound muddy or harsh even in extreme settings.
Bardzo brings a unique grand piano with two strings per key and no resonance board under your fingertips. Bigger than the Una Corda, more intimate than your standard posh grand.
Atma is a collection of sacred sound instruments obtained by MNTRA's award winning founder & composer, Brian D’Oliveira, during his many pilgrimages to holy sites around the world.
MetaPiano is the first Spectral Modeled Grand Piano out there. It was built upon real sound captures from a Japanese Concert Grand Piano and meticulously rebuilt by math algorithms.
HISE is distributed under a dual-license model for both, open-source and proprietary projects. Releasing a project under the GPL license is completely free of charge. If you want or need to avoid the freedom of the GPL license, you can acquire a commercial HISE license.
The GPL v3 open-source license grants you complete freedom to create, distribute, and sell your own work while adhering to the same GPL licensing model and its requirements.
To distribute your plugins you can either offer compiled binaries yourself or create a library for the free Libre Wave Rhapsody player, if you want to skip the compilation procedure.
For most commercial projects a proprietary license is the most viable option because it permits the confidentiality of the source code. The HISE commercial license is a company-wide license that allows you to release as many proprietary projects as you want as long as your license subscription is active.
The licensing fee for proprietary usage is a monthly fee determined by the yearly revenue that you've made with HISE based products and is categorized into two tiers:
Please be aware that if you intend to use HISE for a proprietary product, obtaining a commercial JUCE license is necessary, as HISE is based on JUCE and JUCE is using a similar dual-licensing model. For a preview of the HISE license agreement, click here.
Besides getting a license for JUCE, you don't need to acquire anything else. You might need to register a few accounts at various companies to get their frameworks and tools (Microsoft, Apple and Intel) for the compilation process, but they are all free of charge.
Which JUCE license you will need does depend on your company's revenue - also there are a few subtle differences between how HISE and JUCE determine your revenue, so make sure to read the EULA from JUCE to figure out the exact model. Just be aware that the free JUCE Personal license shows a splash screen that is deactivated by default in the HISE codebase, so if you're planning to use this model, you will need to manually reenable the splash screen.
If the FAQ section didn't cover your question or you want additional information about the licensing scheme, please get in contact with us email@example.com
If you're looking for a pre-built copy protection solution for your proprietary product, you can check out HISE Activate. It natively integrates with HISE and provides a simple serial-key interface with your webshop and resellers.
The development of HISE started in 2014 as an experimental framework with the goal to create a virtual clarinet to combine wavetable synthesis with sample playback. Realizing the lack of available tools for this kind of project, the priority shifted from creating a single virtual instrument towards assembling a reusable collection of building blocks to let other developers realize their ideas without having to start from scratch or even learn C++.
Following the licensing concept of the underlying JUCE framework, the decision to publish HISE as an open source toolkit helped setting it apart from its proprietary competitors and HISE continues to be the major open source option in a field that has been dominated for years by a single company.
While the virtual clarinet that sparked the creation of HISE never saw the light of day, the 1.0 version of the framework was published in 2017. Since then, the industry adoption of HISE has slowly but steadily risen and HISE is now the foundation of products that generated more than 5 million USD revenue.
Christoph Hart, born in
1985 and currently living in Berlin,
Germany, is a composer and the main developer of HISE.
Initially, he began working on HISE during breaks between theatre productions. However, over time, his focus has shifted, and he now creates music for theatre productions during breaks from working on HISE.
In addition to the work on the HISE codebase he is collaborating with different companies to build audio plugins.
Dominik Mayer, born 1986,
and also living in Berlin,
is an artist, musician and wingman developer of HISE.
In the beginning he started supporting HISE with UX/UI feedback and maintenance work, and along the way has grown into his role as a full-stack front to backend dev.
When he is not busy fixing server issues, he is helping out in several plugin collaborations and is providing generalist assistance to the HISE cause.